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27 settembre 世上再无George o'malley我看到Izzie光着圆圆的头坐在葬礼上笑。从此以后,世上再无George·o‘mally。
大家都喜欢他,可是没人爱他,所以小乔治说,我走了。
编剧说,你走了就别给我回来了。于是,一场莫名其妙的车祸,以绝后患。
的确哭不出来,悲伤都是假的。
小科普:“库伯勒-罗丝模型”(Kübler-Ross model)悲伤五部曲(最近频繁出现在HOUSE, Drop Dead Diva,GA)
1. Denial: The initial stage: “It can’t be happening.”
其实一辈子,就是少女死去,师奶转世;师奶死去,师太转世;师太死去,老妖怪转世的过程 人生的乐趣是,当你知道少女已死的时候,你已经不知不觉的变成了老妖怪 “不过现在我很满意当我灰衫黑裤行走在人群,老旧而自矜。 其实年华渐去并没有那么糟——聂小倩固然有爱上宁采臣的幸运,但黑山老妖未尝没有她茹毛饮血兴妖作浪的快乐。 只是各有前因莫羡人罢了。”
28 agosto Think Like a Designer像设计师一样思考。这是今天豆瓣上的某篇热贴。读了发现很多可以举一反三。咨询湿也可以像设计师一样思考。 (1) Embrace constrains. In the words of T.S. Eliot, "Given total freedom the work is likely to sprawl." Your problem is what it is. How can you solve it given the resources and time that you have? 深有同感,真正的问题永远不是:“如何解决问题”,而是,“如何在deadline之前解决问题”,如果你不想OT牺牲睡眠的话。 同理,减肥永远不是问题,如何在下个月去海滩穿泳衣前把肚腩减掉而不练出来恐怖的腹肌,才是问题。 (2) Practice restraint. Any fool can be complicated and add more, it takes discipline of mind and strength of will to make the hard choices about what to include and what to exclude. 我觉得我快成了Any fool了。今天就眼睁睁看着原来很简洁的ppt们被我注水注多了没了主题。 然后还舍不得删。 (3) Adopt the beginner's mind. 我还是个beginner呢,憋屈。 (4) Check your ego at the door. This is not about you, it's about them (your audience, customer, patient, student, etc.). Look at the problem from their point of view -- put yourself in their shoes. This is not easy, it takes great amounts of empathy. Get in touch with your empathetic side. Empathy — an under valued "soft skill," can be a great differentiator and is key for truly understanding a problem. 都是服务业的,出来混都不容易。记得MCIM FMCU讲E intelligent 一定要有同理心啊要把脚放别人鞋里啊。 恩,穿别人的鞋,让别人找去吧。 不能怕脚气。 (5) Focus on the experience of the design. 未曾蒙着一丝感化儿。 (6) Become a master storyteller. Practice illustrating the significance of solutions both verbally and visually. Start with the general, zoom in to the detail, pull out again to remind us of the theme or key concept, then zoom back in to illuminate more of the detail. 灰常有技术含量的工种。唉。啥时候能熬成大忽悠呢。我这么羞涩。 (粉丝们呕吐请自备塑料袋,为了环保建议直接对着马桶比较好) (7) Think communication not decoration. Design is not art, though there is art in design. 靠,精辟。 (8) Obsess about ideas not tools. 恩,我现在还处在obsess tool 的阶段。我虽然学了也是为了忘,但是没有像三丰同志一样把toolkit们像糖原一样于无形之中融入血液。 (9) Clarify your intention. Design is about choices and intentions, it is not accidental. Design is about process. The end user will usually not notice "the design of it." It may seem like it just works, assuming they think about it at all, but this ease-of-use (or ease-of-understanding) is not by accident, it's a result of your careful choices and decisions. 泪奔。这个故事告诉我们,不要抱着让用户察觉出来你多费劲就有多牛逼的心态。最高境界是,就像呼吸一样自然而然,察觉不出。 这个要求也太高了哇,用户都察觉不出你费老大劲设计了,那自己很牛逼的yy如何实现呢。看来只好在人家呼吸完赶紧抓着人家说,告诉你,它其实是很牛逼的,你看。。。。。。(省略100000字)。 (10) Sharpen your vision & curiosity and learn from the lessons around you. Good designers are skilled at noticing and observing. They are able to see both the big picture and the details of the world around them. Humans are natural pattern seekers; be mindful of this skill in yourself and in others. Design is a "whole brain" process. You are creative, practical, rational, analytic, empathetic, and passionate. Foster these aptitudes. rerere,千万不要自己觉得辛苦麻木辛苦辗转辛苦恣睢了就忘了睁大纯洁的小眼睛。 (11) Learn all the "rules" and know when and why to break them. 这句话就是张三丰装13用的的。不过,真的是吧。
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